

So here's some early previews of what's in store. It would be pretty cruel to end the update with nothing to show, especially with how long its been since the last dev update. I can't say for sure what new features will be coming in the next coming months for the update, but I'm sure the update will be worth the wait. With overhauls to graphics, UI, and eventually animation (?), both david and I believe this update is deserving of the 2.0 title. With this new delay for the update going into Spring 2022, I've decided to rebrand the next major update from "Mine-imator 1.3" to "Mine-imator 2.0: The Anniversary Update".

This of course will result in a delay of the update into next year, Mine-imator's 10th anniversary. This delay in the second half of the update will give me more time to further refine the update and improve areas where the program lacks, like animation. I've since finished optimizations and now wrapping up any final graphical features for the update.Īs many of you know, the "Caves & Cliffs" update for Minecraft has been split into two parts. This ended up taking a while to finish and pushing back when I planned to start on optimizations for rendering. In the previous dev update, I mentioned that I was working on "Inventory", the new UI for Mine-imator.

Hello everyone! It's been a while since the last dev update, and I'm sure you have questions about the update and what's taking so long, so let's start with answering that.
